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Learning to Love Virtual Reality

At Nvidia's GTC, GPU Technology Conference last week, I saw a variety of new technologies showcased. From deep learning systems -- computers that arguably are smarter than we are -- to self-driving cars that can drive better than we can, the technological advances on display made me feel just a tad inadequate. 

One way to get over my sudden concern over obsolescence was to check out the virtual reality showcase. With the realization of all the free time I'm likely to get, the prospect of computers doing what I used to do suddenly didn't look so bad.

This year is the true birth year of consumer VR, and while I worry that the technology is not yet ready for consumers, I have to admit I want a VR headset.

I'll walk you through the current state of VR and close with my product of the week: a new hands-free smartphone headset to rule them all from Plantronics.

VR for Business

I have some doubts about consumer VR at the moment, largely because the state of the hardware, which I'll get to in a minute. That said, I have no doubts about VR for business. 

One of the showcases at the Nvidia event was an Audi implementation of a virtual showroom experience. It was pretty impressive. The prospective buyer puts on a headset, selects the desired car and options, and then can walk around and view a fully photorealistic image of it.